Hello, today we will go over some of the details of Space platforms we couldn't fit into the last FFF, as well as some new features that will tie the whole system together.
Hello, Several FFFs ago we have shown you what a Space platform can look like (FFF-373), today we would like to explain how they work in a bit more detail.
Hello, we would like to talk about the remote view changes coming in the 2.0 base game update. This is one of the foundations to be able to talk about the space platform and planets later, so lets get into it!
Let me show you around. That's our lab table and this is our work-stool. And over there is our interplanetary space-platform! And here's where we keep assorted lengths of wire. Whoa! A real live space-platform! We designed it ourselves. Let us show you some of the different lengths of wire we used.
Hello! The code refactor of rails presented last week is great, but the motivation for such a task wasn't quite just some shape changes for rails. As explained last week, we can now define any kind of rail shape, and we had some very specific shapes in mind all along...
Hello! There are certain areas in Factorio that we haven't really had the courage to change for a long time. One of those areas has been the rail system...
Hello, This week we will talk about some technology and research related changes coming in 2.0 and the Space Age expansion.
Hello, Today we are going to talk a little bit about a big feature in the expansion, Quality!
Hello, today we are going to talk about some flying robot behavior improvements. Some of the problems we fixed were reported countless times, so I hope that some people will appreciate it :).
Hello, long time no see! Today we are going to talk about the expansion which is called Factorio: Space Age.